"Every scene we shot in was shot in our boardroom," Matthews told the crowd at GDC 2018. They even filmed all motion capture locally, rather than going through more expensive means. In fact, during today's Hellblade talk "Breaking Through: Psychosis and the Making of Hellblade" at this year's Game Developer's Conference, Commercial Director Dominic Matthews revealed that the team squeezed as much as they could out of their itty bitty budget. ![]() Made on a micro budget of under $10 million with a small team of around 20 people (compared to 100 employees for a triple-A project from Ninja Theory), the game was a big return on investment. Last year's Hellblade: Senua's Sacrifice from developers Ninja Theory was a budget hit. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. This article first appeared on USgamer, a partner publication of VG247.
0 Comments
Leave a Reply. |